Modelled a generic human model in a more realistic style for side project to test and experiment with shaders in Unreal Engine 5.
Rendered In Real-Time in Unreal Engine 5
Bust Shots
Clothing Shots
Shoe Shots
Textures Used
Character Rig / 33,231 Tris
Albedo Render in Marmoset Toolbag
Ambient Occlusion Render in Marmoset Toolbag
Wireframe Render in Marmoset Toolbag